Spec ops the line loading screen text6/26/2023 Likewise, developers have been making tons of design decisions to help mask loading screens, such as the ubiquitous “character slowly shimmies through a tight corridor” animation. This world of faster/nonexistent loading screens is nothing new to PC games that have already made the jump to SSDs. During the Unreal Engine 5 reveal demo from back in May, Epic Games founder and CEO Tim Sweeney proudly touted that “the world of loading screens is over.” Again, with the detailed post on the Xbox Velocity Architecture, the Series X’s Director of Program Management Jason Ronald described how the new technology “effectively eliminates loading times, and makes fast travel systems just that: fast.” And in a recent interview with Kotaku, Sucker Punch developers said that they had to artificially lengthen some loading screens in Ghost of Tsushima in order to give the player time to actually read and digest the helpful tips that were presented during them. ![]() However, while I’m absolutely all in on day one for both PS5 and XSX, there’s one “enhancement” both parties have been touting that might not be as great as it initially appears to be.Įver since the next-gen specs came out, one of the focuses has been how solid state drives, or SSDs, are going to mean the end of loading screens. The worlds these consoles will be able to create, the experiences we’ll have inside of them, and the ways in which they’ll be able to further connect us globally is such an exciting prospect. With the arrival of the PlayStation 5 and Xbox Series X creeping closer, so comes a new frontier of technology.
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